Based on the "Usagi Yojimbo" comic books by Stan Sakai and the Instant FuZion game system in the Gold Rush Games UY:rpg book. The time setting is the early sixteenth century. The place is the island of Japan. The characters are anthropomorphic animals. Characters start with 3 points in Physical, Mental, Combat, and Movement. You then have 4 more points to put where you wish. Note that starting characters are limited to 8 in a stat, and some species and jobs will raise your stats. If you have other species/jobs in mind, please discuss it with me. There are no Bats, Moles, or Ninja here for a reason. These rules are all based on the UY:rpg book rules, please consult it if there are any questions.

PC Species
Bear-Physical+2, Courage of the Bear
Bull-Physical+2, Ferocious Charge
Cat-Acrobatics+2, Climbing+2, Stealth+2, Nine Lives
Dog-Combat+1, Perception+3, Tracking
Fox-Mental+2, Persuasion+2, Fast Talking
Pig-Physical+1, Hits+5, Sense of Smell
Rabbit-Combat+1, Movement+2, Spectacular Leap
Rhino-Combat+1, Physical+2, Withstanding
Possible other PC Species
Goat-Combat+1, Physical+1, Eat Anything
Monkey-Mental+1, Climbing+1, Makeshift
Mouse-Evade+2, Stealth+1, Perception+1, Scrounge
Turtle-Physical+1, Armor+2, Withdraw

Eat Anything-A Goat character can make a meal out of almost anything, including armor and weapons!
Makeshift-this is the monkey "art" of making something else out of the materials at hand. This construction will usually only last for one task, and may require time and additional materials for successful completion.
Scrounge-This ability allows the Mouse character to find additional resources in otherwise useless items. The items are always of little value, but the Mouse character can make them do in another way.
Withdraw-The Turtle character can, if he does not attack, withdraw completely into his shell. This has the same abilities as the Rhino character's Withstand, but the Turtle character may do it for up to five continuous rounds. He may not move while Withdrawn, but he can still see, hear, and speak.
PC Jobs
Bodyguard-Kenjutsu+2, Perception+3, Claiming the Blow
Bounty Hunter-Kenjutsu+2, Tracking+2, Movement +1, Evaluate Enemies
Courtier-Etiquette+3, Artistry+4, High Social Rank
Gambler-Mental+1, Perception+2, Games+3, Lucky
Messenger-Riding+2, Archery+1, Stealth+2, Never Get Lost
Monk-Mental+2, Jujutsu+3, Wisdom
Retainer-Kenjutsu+1, Archery+1, Jujutsu+1, Riding+1, Loyal Intensity
Shugyosha-Kenjutsu+2, Jujutsu(Or other weapon)+2, Specialized Tactics

You now get 10 points in skills to assign as you wish, but remember that starting characters can only go as high as 8 in a skill. Characters that don't have any real jobs get 20 points instead of the 10, but they are still limited to a high of 8.